Missiles: Go Straight ahead, lose all Rings if you are hit. Silver can catch these Homing Missiles: They come toward you. With larger ones, often the blast will send your dropped Rings flying off in different directions.
Silver can catch these. Laser Beams: Large dangerous beams that go off in one direction, can be small or large. They are either standing on the ground or sometimes floating in the air. Basic Attack Strategy: Easy to attack with just about anything.
Gray: Ammo: Vulcan Cannon if you are close, Missiles if you are far away. These robots will also try to float away from you. Hits to defeat: 1 Red: Always the leader of a group, wait till it put it's two shields down, then kill it to kill the white robots around also.
Eventually you will knock it to the ground, keep attacking it or it will recover and get back on it's feet. Attack Strategies: Sonic- Homing Attack Shadow- Use Chaos Attack on both Red and Gray forms or Chaos Blast Silver- For the Gray form catch both objects that come from the arms and throw back for an instant kill or wait till it sprays small bullets, shock it and them pick it up and throw it.
When arms are fired spins around and shoots Vulcan Cannon. Hits to defeat: 5 WALKERS: These large robots have two legs or they float around in the air, they fire powerful laser beams at you and can fire other ammo too. The legs are fragile, you have to attack it multiple times to get it to first fall to the ground. If you don't attack it in time the robot will eventually get back up. Silver- Throw Objects or what it fires back at it, or if you want to shock it two times to totally disable it so you can pick it up and throw it.
Silver ones don't throw things, but roll into a ball and require more hits to defeat. Homing Attack if they are on a wall. Silver- Thrown objects, catch the small red balls the red one throw at you, especially if they are on walls, or if you have a Shock Bracelet paralyze a bunch of them so you can throw them.
If they are clinging to walls climb on the wall next to them and plant a bomb. Hits to defeat: 2 Gray: Ammo: Rolls up into a deadly ball and comes at you, stay away from them in this state.
They will paralyze themselves if they roll into a wall. The other robots help protect the Buzzer and the Buzzer is the leader for the entire group. Small robots surrounding it will either direct blue laser beams to the ground to protect the core or will fire Vulcan Cannon. Hits to defeat: 1 if you hit the core.
Hits to defeat: 1 if you hit the core I think. Hits to defeat: 3 if you hit the core. They will sometimes put up a shield to protect themselves. Silver- Thrown objects or paralyze then throw. Hits to defeat: 1 Gold: Often but not always the leader of a group. Both will try to jump at you. Sometimes on walls.
General Attack Strategy: Any way you want. Orange: Ammo: Fire Breath, also tries to jump at you. Hits to defeat: 1 Purple: Ammo: Fires a laser beam, also tries to jump at you. Hits to defeat: 2 WORMS: These worms not only spit spiky balls at you, but will suddenly appear from underground below your feet and will sometimes burrow underground again and appear somewhere else. A small circle of dusty fire appears before one appears.
If you are too close to a worm when it burrows or appears you will get hurt. You can only attack sometimes when it's mouth is open, especially if throwing things at it with Silver. Also will occasionally swing it's entire body around attempting to hit you. Sometimes on walls and hanging from the ceiling. Sometimes the leader of a group. Silver- Throw the objects it sends at you back at it, paralyzing and throwing is faster.
They will light up when you get near them. They are vulnerable to paralysis when the glowing spot appears on their head. Attack Strategies: Sonic- Homing Attack Shadow- Use Chaos Attack or Chaos Blast Silver- Catch and throw back objects it sends at you, or if it's glowing spot is exposed paralyze and throw, it's quicker to paralyze and throw. They are only playable in Episode Select, to get back to them after you beat the game just select a character episode again.
The major complaint about this game is the Town Areas are too large and there isn't a large map, but there is a small map in the upper right hand corner of the screen that shows your immediate surroundings. Town areas contain level entrances in the form of Mirrors, Gates to other Town Areas, Shops where you can buy upgrades, and many different People you can talk to. There are two gates in each Town Area that lead to the other Town Areas. If you die in a Town Area, you don't lose a life, but you will lose a life if you die during a Town Mission.
If you have just completed a Town Mission or found a Silver Medal, pause the game and select Save because the Save dialogue won't come up automatically. During a Town Mission can also be something you have to get or some other mission important object.
During a Town Mission can also be an enemy. Blue Dot: Person with a blue exclamation point. Talk to them by pressing the Attack button near them at standstill. People with Yellow exclamation points will say random, non-important things People with Orange exclamation points will give you a clue to where you need to go next or will even point you in the correct direction.
People with Blue exclamation points will give you a Town Mission. Occasionally a Town Mission will have to be completed to continue Episode Mode, most of them do not have to be. Talk to them like people. You will learn where the one in Castle Town is very quickly because you need to go there to get into the very first level, but the other ones are: New City: Yellow Monitor sort of near the beach area.
If they are open you can go through them to another Town Area. Mirrors often have to be opened up by completing a task in a town or a Town Mission and only one of them is open at a time. What makes this confusing is when you are in Town Stages there are other Town Missions you can complete and they are so large you might find yourself wandering through them lost. This walkthrough doesn't discuss plot detail or cutscenes except for the specific mission names the game gives.
Also, a Hard Mode appears for each regular Act. I am mostly talking about going into Trial Select Mode and playing through all the Acts again.
Items in Shop: Can't buy items now. Where to go: Ahead you will see a Hint Ring, head straight for it and keep going straight and you will find Tails. Eggman's battleship went! Where to go: If you head straight, you will see a line of Rings leads to the entrance of the first level.
You need the Light Chip to continue on, but first you need to find Alberto Robert the shoemaker. Turn around from where you started and then head to the right where you will see Robert next to the shop, he will have a blue exclamation point over his head. Go up to him and press Attack to talk to him to continue on. The Orange Rings are easy to find. S-rank: You get a total of points from the Orange Rings for an S-rank, under 30 seconds is points, so to S-rank this you need under 45 seconds generally.
Then turn around and head back in front of the ocean where the line of Rings are. Support Character: Tails, you will find him about half-way through the act, use him to find the switch to cage in the whale section when Sonic is in trouble. Tips: Most of this Act is self-propelled. The switch that Tails needs to find is up high. The Super Speed Area is kind of hard to get used to, remember only do small adjustments for steering.
When entering the rock corkscrew, enter from the far left side. S-rank Tip: You need a pretty good amount of Rings most likely, so be careful in the Super Speed section. Remember to tap Attack to catch lines of Rings. Get Lord Regis' approval and head to the Desert! What to do: If you take the bridge to the right, you will find the mirror to Dusty Desert, but guards are standing by.
If you got a little further, you will see a distressed mother, but you can't do anything right now. Nearby there is a gap in a wall with a hint that says you need to slide under it. Buy the Antigravity upgrade at the shop, then head back and slide under the wall, hit the spring and you will find a little girl named Francesca on the roof crying, talk to her and you have saved her. Then when the loading screen goes away, everyone is happy. You can now enter Dusty Desert, but you will find you have to beat a boss first!
Support Character: Tails follows Difficulty: Easy, the camera will give you difficulty however and you need to control it. How to beat it: This boss will charge at you. When it stops and lowers it's tail, you can grind on it, then you will be holding on to the horn on it's head.
Now you can control the boss and you need to steer it into the other side of the stadium so the boss builds up speed so it will do damage when it hits the wall. If you don't damage it in time, you will be thrown off. Later on, it will turn away from the wall when you get near it, but keep trying and it will eventually smash into the wall.
Huge help: The two large statues in the arena if hit will do twice the damage to the boss. S-rank Tips: Crash the boss into the two large statues and grab a pretty good amount of Rings.
Gem Cheats: The Red and Yellow Gem are quite helpful, remember you can use Yellow Gem with any other gem by turning on the shield then switching. If you use the Red Gem, you can Homing Attack the bosses' tail at the very beginning. Eggman's Minions! S-rank Tip: You need to go off the main path and take side paths that lead to Rainbow Hoops and more robots.
You need to remember to jump for one Rainbow Hoop at the end. Difficulty: Medium, it will seem Hard at first if you don't know what to do How to beat him: He will use his psychokinesis to pick you up then throw you against stuff, hurting or killing you. The trick is Silver has to be close to you to use his powers. Run away from him and when he uses his powers on objects you have a chance to go in for a hit.
You can tell when this is happening because he will sometimes yell "How about this! Gem Cheats: Red and Yellow Gem are very useful, if you slow down Silver you can run away from him better and it will give you more time to attack him. Where to go: Go straight across the bridge you are facing, between the fountain and the gate to the New City is a Lieutenant with a blue exclamation point, you need to pass his Town Mission in order to continue to the New City Town Stage.
Difficulty: Easy What to do: There are five lieutenants, but one is really a Captain! Two are lying and you have to figure out which two are to find the Captain!
Answer: Pietro, the man you talked to in the first place. S-rank: Go into the mission and just talk to the same guy two more times. Where to go: First, go through the gate that has opened up in front of you after completing the Town Mission. Now you are in New City, you need to find the warehouse, a person will say follow the large road, and you can get there by just following the largest road you see, it's across the town.
There are guards standing at the gate, but just simply jump over them or the wall and suddenly you are in a Town Mission.
Difficulty: Medium What to do: Destroy all the enemies in the area within 4 minutes. They can be sneaky, so look to see where red dots are on the map to find the next group of enemies. S-rank: Try destroying everything in less than 1 minute 30 seconds. Can be kind of tight, the most important point source other than enemies is keeping Rings. Remember to smash the fire boxes when you can. None of the enemy groups have a leader, so just attack away.
When you get one group of enemies the other will not always appear in front of you, but you can see them on your radar. Red and Yellow Gem help a lot. Support Characters: Tails and Knuckles follow Where to go: Jump over the gate to get out of the warehouse district, then head to the path up ahead that is slightly to the right, go straight until you are forced to take a very slight right again, the cave guarded with lasers that leads to White Acropolis is directly on the other side of town from where you started.
When you get near the cave, you will be sent to another Town Mission. Support Characters: Tails and Knuckles follow Difficulty: Easy What to do: Kill all the enemies so the lasers go down in front of the cave.
S-rank: Pure enemy smashing in about less than 30 seconds, the Rings help too. Now head into the cave to find the Mirror to White Acropolis. Mission Name: Head for Dr. Eggman's Base!
Difficulty: Medium Enemy Type: Eggman Robots Tips: Boarding is touchy steering, but at least you don't die when you hit a wall, but you will be hurt if you hit an enemy. Hard Mode Tip: The switch is not under the ice anymore, but is now under a pile of boxes.
Remember to then destroy the searchlights afterwards for more points. I have also S-ranked this by simply going though the level very quickly, only killing a few high-points robots. During the Super Speed area beware of flying cars S-rank: Not as bad as I have heard. For both Normal and Hard, you can S-rank this with just the Rings in the Super Speed area even if you died earlier and lost your previous level points, that's how I S-ranked it!
The trick is to tap the Attack button through the area to catch lots of Light Dash Rings, steering gently toward the Rings and to know when to jump, which is over the pipes in the first part and past the boxes later on. What I suggest is using Red Gem through the first part to give you a fast time, then for the second part go through the Super Speed area. If you don't get about Rings at the Goal then go into the pause menu and select Start Over before you hit the goal, to get back to the start of the Super Speed Area.
Mission Name: Find the Chaos Emerald! Difficulty: Medium-hard Enemy Type: Monsters Tips: If you fall off the walls you are running sideways on and you have Rings, you will live when you hit the lava, and you should find a platform nearby that leads to a way that is ironically a little easier. To help you stay on the walls, run on them without hitting the Boost Pad first.
S-rank Tip: You should be fine if you kill a decent amount of enemies in a reasonable amount of time. Difficulty: Medium How to beat him: You will be on a group of platforms floating in lava. In the distance you will see Iblis behind three orb lights on platforms.
You can't reach the lights If Iblis disappears, watch out, you need to just jump from platform to platform because he will reappear and take out some of the platforms. Eventually Iblis will be attracted to the light and will try to eat it! He's just sitting there perplexed a little bit, all you have to do now is Homing Attack his head.
S-rank Tips: You have few chances to hit this boss and you will defeat it in the same amount of time every time, so you need almost all of the 60 Rings on the field in total to S-rank it. Gem Cheats: Yellow Gem is your friend. Red Gem helps you avoid attacks, but because of the pre-timed boss attacks and times you can attack it, doesn't help reduce the overall time. Use Purple Gem to infinite jump and turn on the lights very early. These platforms are very small, and you will likely lose your Rings because of a hit, but light the orb and stay on it so you can get a hit in when Iblis attacks.
You will need to buy this item to continue the story. Where to go: Turn around and head to the shop yellow monitor and buy the Bounce Bracelet, you need it.
If you don't have enough Rings do a couple Town Missions. Now go to the Train Station. The easiest way to get there is to first head toward the gate you started off facing, the one to Castle Town. Take a right hand turn into the street just before the gate. When you get to the end of the street in front of the big red building, turn right.
Now take the next left and you will be in front of the train station. The station will be guarded and you can't get in, so turn left and you will see a hint ring and a funny pillar with a green glowing arrow on top. Jump and press Attack to use Bounce Attack on top of the pillar and you will find yourself in the Train Station in front of the mirror to Radical Train. Eggman's Train! What you need to do especially if you haven't played this level before is ignore enemies and get to the switch as fast as possible.
Here are the switch locations, they are all near a closed door, you will have to press the switch on time to save the train and open the door, or you will fail. Switch 2: Smash the three boxes you see to the left of the door. Switch 3: In a cage protected by a large robot, Homing Attack it to kill it very fast!
Occasionally at the very end you will die AND still beat the level at the same time. Hard Mode Tip: All switches are guarded by groups of enemies and you have less time to get to them, so run very fast and use Red Gem if you want to!
S-rank Tip: Grab the first set of Rainbow Hoops at the very beginning of the level for a huge amount of points. Keep Rings and use of the Red Gem to slow down time will help you kill more enemies before the train explodes, for Hard Mode the time is so tight even with Gem help you still shouldn't kill all the enemies in the stage, concentrate on bigger ones worth more points.
Difficulty: Medium How to beat him: Two ways to Attack it! People on GameFAQs finally posted this, but second way is more of a cheat. Normal Way: Not that bad, basically this machine has four arms, use the robots that appear when the arms are close to the ground to Homing Attack on top of the Boss, then use a Bounce Attack three times on the very top of the boss to hurt it.
Later on when you get on top of the boss sometimes the platform at the top is not out and you will have to wait and dodge missiles before you can attack the boss, plus there are less arms to climb on top of. The platform will go down again at this point before you are bounced off the boss, so just wait and attack again. This boss tries to hit you with homing missiles and lasers.
After the enemies hit bar is at zero, it will still try to get you! Just run away from it so the ship doesn't crash into you. Easier Way: At the beginning, instead of climbing on the arms, when the machine lowers and the arms come out, Bounce Attack under the center of the machine to get higher, then Homing Attack to attack the boss the same place Silver does.
Dish out three or two Homing Attacks in a row to do damage. S-rank: Rings are very important. Gem Cheats: As in other bosses, Yellow used with Red Gem helps a lot, but Red Gem mostly helps you avoid his missile attack since it can't really give you a better time with this boss, Yellow Gem is more important since it grabs you all of the Rings quickly and helps to protect from an in-direct missile hit. You can use Purple Gem to reach the top of the boss, but it is pretty slow.
Sky Gem can also be used with this boss, but from directly underneath it and by aiming straight up, you will find you cannot aim this Gem from the outside of the area since Sonic is looking at the boss. Mostly useful to get on the top of the machine early. Support Characters: Carrying Elise Where to go: Go straight ahead to the hint ring, which will talk about working together to get across the water, use the Aura to walk on top of the water and reach the mirror to Tropical Jungle.
Eggman's pursuit! Unfortunately if you fail to spring off a bud you will fall to water below or into an abyss, you will live a short while if you turn Aura on, but will die when your Action Gauge is gone. S-rank Tip: Rings turn out to be the key here, I needed them for my S-ranks, also take the shortest routes and remember to put Aura on when hitting large robots to do extra damage.
There are Boost Rings that will help you cross the water. There are very long flights in this so you need to make sure to fly as high and long as you can. S-rank Tip: Easy if you kill a lot of things and keep Rings. Instead a guy nearby tells you to see the Bishop, he is by one of the bell towers. From Wave Ocean go in the direction of the Shop buy Gems if you want, but not necessary but keep going straight till you get to the bell tower, the Bishop will have an Orange Exclamation Point above his head.
Now suddenly you are in the Forest Town Area. Go straight ahead and complete the three Town Missions in order to open up Kingdom Valley. Remember to pause the game and choose Save after every mission! Answers: 1: Take the middle portal. Then make sure you hit the spring and jump off the walls to the goal.
S-rank: Very quickly choose correct portals. The part that gets me the most is not hitting that stupid spring at the end. Make sure to keep an eye on your radar screen for new enemies and their exact locations to help keep you safe. On the top of that tree, hit the spring you see on the branch to get to the next area after you kill all the enemies. Kill the last red laser walker very quickly before it gets you good.
S-rank: Less than a minute. The problem here is getting hit more than a problem of time. Yellow Gem can help protect you some and Red Gem will not only give you a better Time Bonus but will slow down the enemy's movements and ammo, making it more likely you will get through.
There are a few camo crabs, kill them to safely kill more enemies around, in fact for the very first group of white enemies, there are a couple camos in the background, kill one of those first for an easy Probably a lot harder for Sonic than you, heh! S-rank: Choose a portal very quickly. Mission Name: Follow the Egg Carrier! To properly move about on ropes, press left and right. To catch a path of Rings off a rope, first use left and right to line yourself up in front of the path of Rings, then just press forward and when you get near the Rings press Attack.
Tapping Attack will ensure you catch them, but if you press Attack at the wrong time, you might do a Bounce Attack straight down, not good. Don't mistake a wall under the pathway for the pathway when re-entering from the water. S-rank: For Normal Mode, if you kill robots along the way and survive the Super Speed area in one go, you will probably have an S-rank. For Hard Mode, it's trickier and you need to concentrate on hitting Rainbow Hoops and getting lots of Rings. In the Super Speed Area remember to tap Attack button to grab lines of Rings, but I know of at least one line of Rings before a jump that might kill you.
Eggman's Secret Base! Go right and head across the bridge and you will see Lord Regis with an orange exclamation point standing next to a three star spring. He tells you to ring the three bells of Soleanna to open the door to Aquatic Base. In fact after ringing the first bell head right and you will see a spring that will send you to a rooftop looking directly at the next bell tower.
The third bell tower you have been near before, it's near the shop. Basically head back in the direction of the second bell from the third bell, hard to miss.
You need to back the bubble up if you are near a laser by pressing back on the control stick. Press Attack button or Homing Attack to turn them on and they will glow blue, killing all nearby enemies and drawing all small bubbles near the device. This will give you lots of points. To open this door, you must destroy all the flying robots, you have to either fly over them throwing Ring Bombs in hopes you get them or kill all but one of them by hitting a cylinder device, but the best way is to land on the small platform that is in sight of these robots and hold down Attack button to do a Ring Snipe, you need to aim by moving your field of vision so the enemy is in the middle, then release to fire.
S-rank: This one is easy to S-rank for some reason if you make it through without dying. Difficulty: Medium-hard How to beat him: You are on a floating platform with this dragon-like boss flying around.
Just avoid his attacks, the laser attack is really easy to avoid because all you have to do is stay away from the target markers on the ground. Using the Red Gem when the boss comes at you and when you are steering the boss around helps a lot. The final hit is simply using Homing Attack when the boss swoops in and is easy. S-rank Tips: Time-based, don't worry that much about keeping Rings.
Gem Cheats: Use the Red Gem to slow down the boss when it is charging at you and when you are steering it around so you can hit the metal things more quickly and accurately. Yellow Gem will help protect you from red bullet blasts Congratulations! You have beaten Sonic's Episode! Support Character: Blaze, she follows Silver throughout the act. For part of the Act you switch to Blaze and Silver follows her, then the last part of the Act Silver finishes. Difficulty: Easy Enemy Type: Monsters Tips: A good training level, make sure to use this level to get a hang of Silver's basic powers and Blaze's powers.
S-rank: Kill a lot of monsters. Support Character: Blaze follows Difficulty: Easy How to beat him: There is plenty of things around the stage you can throw at the boss' head. It's easier to aim if you jump first, and if you just throw one object at a time. His third attack later on is trying to breath fire on you. S-rank: Rings help, but what seems to matter most is throwing as much stuff as possible pretty quickly, but you might not want to you "throw all" because for some reason his hits seem less accurate when I use it.
Not hard to S-rank. Near the hint ring that talks about consulting your radar, you have the choice to turn left or right. If you turn right, you will be in the forest, but all that is there is a shop on the right hand side of the forest next to a tree and a mission you don't need to beat.
The correct way to go is left, where you will find the small lake. A green kenesis marker will be near the water, use it to make platforms appear across the lake so you can enter the Tropical Jungle mirror.
Remember when levitating across these platforms to stand there for a minute to recharge your meter. Difficulty: Easy-medium Enemy Type: Eggman Robots Tips: Logs are mostly useful for jumping off to reach higher places, but sometimes they will knock large balls off a platform and kill a few enemies.
Be careful, turtles will duck underwater sometimes, killing you. The most direct way to the end is to stick to the higher route, the lower route with the turtle is easier but slower. If you look to your right, you will find a hanging Flower Bud some people don't notice it and can't go further.
Get up high, and then later on hit the spring that has a column of Rings above it to reach the end of the Act. S-rank: Make sure to grab Rings and kill a few extra enemies. I find the high path is the best. S-rank: Just kill everything you come to quickly.
Support Character: Amy follows What to do: In front and a little bit to the right of you is the entrance to Dusty Desert, but it's being guarded and you are told you need a pass from Lord Regis. Lord Regis is standing by the gate to the Forest which is on the other side of town and has a blue exclamation point above his head. To get there, cross the bridge to the left of the entrance to Dusty Desert, keep straight, cross another bridge, then you will see the gate to your right.
Talking to Lord Regis will send you to a Town Mission. S-rank: About less than a minute without Rings or an enemy bonus. Use Paralyze Shock a lot of you have that powerup, then throw the paralyzed enemies and surrounding objects into the remaining enemies.
Save the fire boxes to throw at the third large group of enemies that appear to maybe get a enemy bonus. Difficulty: Medium, second puzzle a little Hard.
Enemy Type: Eggman Robots Tips: The sand in the rooms that have waves of sand going through them is solid and the waves will just push you to the beginning again, but other sand that is at the bottom of the level is not and will kill you if you touch it. Piles of sand on solid ground are okay to touch.
Both involve large balls that have numbers on them. When the number reaches Zero the ball will explode soon and you can't hit it anymore. The numbers go down over time but also if you hit the ball with the Attack button or an object you are levitating with telekinesis. The harder you hit the ball the more numbers it loses. You need to get all the balls into the holes in the corners. Thankfully if you don't get them all in first try the ones you missed reappear.
Only push a few in the holes, others might naturally roll in. You can't let it fall down the wrong hole.
I put a tip for this course at the beginning of this guide in the Questions section, for now. Hard Mode tip: The ball puzzle at the end changes, there are fewer metal boxes and a couple of spiky balls are now on the course that will also hurt the ball, the best you can do is move the spiky balls because if they fall into a hole they will reappear soon, actually they reappear if you move them too, but not as quickly.
S-rank Tip: This level gives you a very good time bonus, it's easy to S-rank It's hard to get away from this, so it's best to throw stuff at Sonic to hurt him before he hurts you. If you knock him silly to where stars appear over his head, you can pick him up with kenesis and keep him frozen, but you can't harm him except by picking up more stuff to throw at him. S-rank: A little hard, you need to basically keep throwing things at Sonic and grab Rings at the same time.
If you don't have enough Rings you still won't S-rank it. You can paralyze Sonic if there are stars above his head and freeze him with kenesis while gathering Rings, but I find when I do that I don't have much of a Time Bonus left.
You will need this item to continue on. What to do: Turn around and you will find the shop. Buy the Shock Bracelet because you will need it to use Psycho Shock. If you don't have enough Rings wander around town to do missions to earn enough.
Now head back the direction you were originally facing, you need to go to the cave that leads to White Acropolis. To get there, go back the direction you were originally facing, then take a left and go toward the gate you see.
At the end of the street turn left and you will see the cave entrance. There are four switches that have to be activated at once to take down the lasers. Jump and press Attack in the middle of the switches to use Psycho Shock to activate all four switches. Now you can head to White Acropolis.
Mission Name: Infiltrate Dr. Difficulty: Medium. Enemy Type: Eggman Robots Tips: Throw rocks at searchlights to break them to keep more robots from appearing and to free springs from cages.
S-rank: Not bad, kill lots of enemies and try to keep Rings. Support Character: Blaze follows Difficulty: Easy-medium How to beat it: Throw a bunch of junk at the center of it, especially when it is lower to the ground and the arm things are not protecting the center.
Boxes can be found on the outskirts and you can capture the missiles it fires and give them back to him. It fires missiles and a homing laser at you, and other enemies on the ground try to get in your way.
S-rank: Kind of tough. You need to catch A LOT of missiles and throw them back quickly, and in-between throwing missiles you need to throw boxes plus Rings. If things hit the center instead of the four searchlights around the center it does a little more damage. Even throw stuff when the laser is locking on to you, if you damage the boss enough during this charging time more of the boss will fall apart and it will cancel it's attack.
When the boss's health is at zero and it's trying to crash into you, run around the edge of the arena to find more Rings. I did it by defeating the boss under 1 minute 30 seconds with 10 Rings. Defeat all the enemies. S-rank: Taking a spring to the roof to drop spiky balls on the enemies takes up a little time, so does getting a 1up that you will see when you get on the roof behind you.
Instead just use the stun boxes first. Also destroy some of the barricades for extra points, and grab and keep all the Rings you find. You will need to buy this item to continue with the story. What to do: Straight ahead is the train station, but you will find the guards are on duty. A guy tells you to wait for them to go on their rounds to sneak in. Actually what you need to do is turn around and head for the shop and buy Heart of Wind.
The train station is near the entrance to White Acropolis, so hopefully you should know this part of town now and can get back to the shop. When you head back to the Train Station a Town Mission will start when you get close to it. Difficulty: Easy What to do: Hide from the guards behind the barrels and make it into the Train Station.
S-rank: I like to run off to the right side, I find hiding is not very necessary. Run in back of the guard in the corner leaning against oil drums. Walk behind the last guy pacing back and fourth in front of the station, even though I swear sometimes he looks straight at me and doesn't do a thing Difficulty: Medium Enemy Type: Eggman Robots Tips: The scales come in pairs, putting weight on one scale will make that scale go down and the other one go up.
So you have to do things like using kenesis to take weights off or using kenesis to put weights on. Second pair stand on the one next to the ledge where you want to go while holding about three boxes, then put the boxes on the other scale to go up. Next two pairs of scales take the weights off. They soon find her in the desert, but Eggman attacks them with the Egg Cerberus. He is defeated and Sonic, Elise, and Tails escape. After running through the plains, Sonic is attacked by Silver the Hedgehog.
Sonic defeats Silver, but Silver turns the tide using his telekinetic powers and is about to kill him when Amy comes to Sonic's rescue. During the scuffle Elise is captured again. Sonic races after her and finds Knuckles in the warehouse district, where he joins Sonic and Tails. The trio go to Eggman's base in White Acropolis. After finding him, Eggman forces Sonic to place the Chaos Emerald in a slot that sets off Chaos Control, sending them into the future where they encounter Shadow and Rouge.
After a discussion where Mephiles tells Silver that Sonic needs to be destroyed, they disappear. Tails reads on a computer that the princess died on Eggman's battleship by an explosion. They then find Shadow and Rouge in an area near a volcano and find a Chaos Emerald, but it disappears into a monstrous figure named Iblis. Sonic defeats it and Sonic's team returns back to present day Soleanna.
Sonic finds Elise at the train station and saves her from an exploding train, but Silver attacks once again. Elise is captured in the confusion but Sonic is saved from Silver again, this time by Shadow. Silver, mistaking Shadow for Mephiles, starts to fight Shadow instead. Sonic rescues Elise when she jumps from Eggman's ship.
Eggman attacks again, but Sonic defeats him and Sonic and Elise flee into the jungle. Later, Eggman threatens to destroy Soleanna with his armada of ships unless she comes back into Eggman's custody, and Elise surrenders herself. Eggman sets off to find a Chaos Emerald. En route to saving Elise, Sonic is joined by Silver, who now expresses his concern for Elise's safety.
Upon catching up to Eggman, Eggman's battleship explodes, with Elise on board. The group mourns for Elise's death. But Silver and Sonic use Chaos Control to make a portal to the day before the launch. Sonic and Elise reunite and Sonic defeats Eggman one last time. Shadow's story begins as he is invading Eggman's base, trying to find Rouge the Bat , who was sent to retrieve the Scepter of Darkness. He finds her and they escape, battling Dr.
Eggman, during which the Scepter is shattered, releasing Mephiles who has the shape and abilities of Shadow because he was released in his "shade" or in other words Shadow's shadow. Mephiles flings Shadow and Rouge to a devastated future where they discover a shut down Omega and are sad to leave their friend behind. They then meet up with Sonic, Tails , and Knuckles , who were sent to the future by Eggman.
They return to the past, whilst Shadow remains to confront Mephiles. Rouge finds Omega and orders him to wait in time to deliver a Chaos Emerald to Shadow in the future. Back in the future, Shadow is told that humans will betray him, but refuses to join Mephiles, who takes on his true form. A battle ensues where Shadow and Omega defeat Mephiles, who flees to the past. The two return to the present and meet up with Rouge.
Shadow goes looking for Eggman to ask who Mephiles really is, and asks Rouge to keep track of Mephiles. Shadow finds Sonic under attack from Silver, and rescues him, engaging Silver in combat. Shadow overpowers him with Chaos Control. In order to understand more about Mephiles and Iblis, they decide to witness the accident themselves by traveling in time to the failure of the Solaris project.
Mephiles and Iblis are revealed to be two separate components of Solaris, and they must be sealed to be defeated.
Back in the present, Omega pursues Mephiles and defeats him. Omega finds out that he was the one who will defeat and seal Shadow in the future.
Now reunited, Shadow, Rouge, and Omega discover that Omega will be the one to destroy Shadow in the future.
Rouge expresses that no matter what happens, she will be on Shadow's side. The trio chase Mephiles to a desert temple with a new scepter, but fail to seal him in the new scepter because of Mephiles' new form. Mephiles uses his powers, along with two Chaos Emeralds, to summon a clone army of himself.
Before he attacks, Mephiles reminds Shadow of the humanity's betrayal against Shadow in the future. Without hesitation, Shadow tells him that if the world chooses to become his enemy, he will fight as he always has.
Shadow then removes his power inhibitors and, in a huge burst of energy, defeats Mephiles and his clones. Silver lives in a devastated future.
In this future, Silver's world is completely destroyed by what is known as the "Flames of Disaster". He and his friend, Blaze the Cat , battle an immortal being known as " Iblis ". A mysterious figure named Mephiles appears and informs Silver that he can stop the Flames of Disaster by defeating Sonic, the so-called "Iblis Trigger", the main cause of the "Flames of Disaster".
And frankly, I don't care. I'd recommend Adventure 2 because it performs the best. INKU48 3 years ago 4. Another perk of that collection is that it includes many more Genesis games too, some being pretty good even today. If you just want one retro game then Sonic 2 is generally considered better than 1 and 3.
Among the 3D games then Generations is the best, although it has 2D stages too. It's a bit too much on rails sometimes but it's fun. Sonic Adventure and Adventure 2 are Dreamcast games originally and they have aged poorly in my personal opinion.
Lorath posted Grab Generations, it includes Sonic 1 :D Sorry, that smiley face made me smile. Is spot on though Generation's is just in all honesty a really fun game even if you're not a Sonic fan. INKU48 posted I actually saw that on PSN, but it was disc only But I'll look out for it.
Regarding Adventure I've heard good things about 2, but not much about its predecessor I liked what I played of Adventure 1 too, but Adventure 2 is way better imo especially the Knuckles levels, music everything in general They both are good on PS3 because its remastered and runs at 60fps makes a huge difference.
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