To run, hold the left or right button. To jump, you have to press both UP and the direction you want to jump to simultaneously. To do an extended jump, begin with a running start. Your character will jump at the last moment, so when you are about 1 slab away from the ledge, while still holding the run button, press up. This will come in very handy to clear long distances. You can use this to clear unsure areas broken slabs, spikes, pits where Prince will take a step, then suddenly put his leg in, as if he's unsure whether to step on it or not i.
Try stepping of a ledge. This only happens once, as a warning. Do it again and Prince goes "Okay, if you say so. To climb, you have to be near a ledge that has another ledge on top of it. When you are near a ledge, hold the UP button. Tapping it will make Prince touch the edge of the ledge no puns intended while holding it will make Prince climb it. You don't have to align yourself perfectly to the ledge to climb it, Prince isn't that stupid. All you have to do is to go close to it, and Prince will align himself when you press UP.
The amount of time you hang on to the ledge is entirely up to you, as it depends on how long the SHIFT button is held, provided you are motionless. But, if you are hanging and swinging, then Prince can only hang on for a certain period of time before he falls to his doom or otherwise. Speaking of doom, you can only survive a 2-storey drop, which will eat a single bullet of your life bar.
A 3-storey drop will kill you instantly, regardless of how much life you have. Note that you need at least 3 steps to run and jump - or else you'll just run off the ledge. In French, it means "On Guard", meaning to be on standby for a duel. If you own a sword, and you confront a guard, Prince automatically draws his sword and goes in a one-on-one fight with the guard. During this mode, normal moves are no longer present.
The moves are now: UP button Prince guards against an attack. Anticipate when your opponent will strike. When he does, block, and follow up with a strike of your own.
Every block will push you back by a bit. DOWN button Prince puts his sword back in his scabbard, and while doing so, reverts back to Neutral mode. If a guard strikes you in Neutral mode, it's curtains. Use this to run away from fights, but only if you are at a safe distance. LEFT button Prince moves one step to the left. RIGHT button Prince moves one step to the right. SHIFT button Prince strikes with his sword. Use this to attack a guard. Sometimes a guard will block your attack, and will follow up with a strike.
If you don't block immediately, you may get injured. If you block, the attack will end there. You can also follow it up with a strike of your own. However, some guards will block your attack again and follow up with a strike.
Now, this can go on forever, with you blocking and attacking and him doing so too. In this case, just mash the UP and SHIFT buttons together repeatedly to engage in a long swordfight, and hope that you get a strike or two in.
You can switch places with a guard during a swordfight by moving to the left or right. When you move past a guard, Prince will turn to the opposite side to face the guard. Use this if you want to kill the guard quicky i. After you finish off a guard, a song comes out, meaning that you've just killed someone.
These bullets represent your life. For every injury you sustain, some life will be lost. You can extend your life to more than this, but only if you find special potions. Here are a list of some light and severe injuries. There are no other weapons available. First appearance : Only Level 1. Looks like a gourd. To differentiate between a Healing Potion and an Evil Potion, look at the bubbles.
For all of you who still play this game on black and white monitors, you're going to have to guess. There is a slight difference in bubbles, but I'm not sure which one is which. Comes in a vase instead of a gourd-shaped goblet.
Controls remain the same, it's only the point of view that changes - turn your monitor upside down to get what I mean. Also comes in a vase like a Life Extension Potion. To differentiate between these, again, look at the bubbles. To set the screen back, you have to find and drink another Reversal Potion. A strange song will linger about, and when you jump, you will float down to the ground, in which case you can jump down from a ridiculous height and survive.
The song lasts as long as the effect, so if the song disappears, the buffering does too, and you'll plummet to the ground like a rock, and smash your skull against the harsh, hard concrete.
Even worse still, spikes. Bear in mind that regardless of whether the LBP's status is still active or not, spikes will kill you instantly no matter how slow you land on them. Well, not really, but it saves you one life bullet! Well, those are all the things I know about. Any others? I'm listing all of them down here. The gate will remain open for a certain period of time before closing. Once the time finishes, the gate will start to close, bit by bit. The gate will remain open as long as the switch is continuously held.
You may get trapped, but this device mainly wastes time, as the gate you have opened suddenly closes, and you have to press the gate-opening switch again. This device cannot work if it is held down.
If the trap is held down, by something, and when you open the gate, nothing happens, so the gate can no longer close instantly. Often put in awkward and hard-to-reach places, you normally have to get past some obstacles to hit the switch.
Once activated, the door will remain open, waiting for you to step in. They could be below you or above you. The only way to tell the difference between a loose slab and a firm one is by hopping UP button. Hop and all loose slabs will shake, giving them away. You can run across loose slabs, but remain idle for too long and you go down with it. Who hasn't seen one of these? These pits are incredibly deep, and falling into them forces you to restart the level.
They react instantly to any life form within its sensor range. You'll normally find these at the bottom of ledges or pits, waiting for any foolish being to fall, but are sometimes placed along the floor.
To get across these, take step- by-step, or if you think you can, run and jump over them. You can do short runs across ground-level spikes, but you can never run at full speed directly across them. A pair of evil-looking blades that snap shut and open again at intervals. If you have bad timing, step in one of these and Well, let's just say all the king's horses and all the king's men not to mention surgeons couldn't put Prince together again. The intervals are slower when there is a guard around and become slightly faster when the guard dies.
Just step on 'em and they'll work. As for the level door, to enter, press hop while in front of it - provided the door is open, of course. With a bit of experience, you will be able to tell between switches, level switches and traps. Use this for reference. If you read this, I assume you have some experience in that particular level, and I'll skip the basic steps. That's the song you hear when you start the game. You get thrown into a dungeon, and the gate closes behind you.
Okay, now to plan an escape. Go the bottom-right corner of your cell. There, you will find a loose slab. Let go of the ledge to drop unharmed. On your right is a guard. Without your sword you're history; There is no chance of winning. Climb the ledge on the left, and in the next screen, you'll find your first gate-opening switch. Below are the spikes' first appearance. Open the gate, and move on to the left. You'll find your first pit, and a switch beside it.
Use that to open the gate to the left. You'll see a long platform filled with loose slabs, and a switch at the end of it. Hit the switch, go down and in the next screen, activate the next switch. Note that there is a trap switch. Don't step on it, or else you have to go back and reactivate the switch.
Enter the left gate. There will be a pit, and a platform to the left with some loose slabs. Run and jump to the platform, towards the left. In the next screen, there will be a skeleton with a sword next to it. Okay, now you have a weapon. What next? Go back the way you came from.
On the platform, if you broke all the loose slabs, there won't be enough space to run and jump. What should you do? Go down, and climb on the switch. Upon reaching the platform on the right, run and jump. You should end up right on the trap of the next screen. It's irrelevant now, you won't be going there again. Jump to the right, and climb the platform there. Activate the switch, at the last step of the gate do a run and jump.
You should end up exactly on the ledge above the pit. All right! The next screen shouldn't be a problem. Jump over the spikes, and head towards the guard. Cheers to your first swordfight. After killing him, go to the right and you will see a door and a switch at the left corner. Tap the switch, the door opens, and you win Level 1. Go to the room with the guard, and he will come after you. Lure the guard to the left section, below your cell.
When he comes, climb up the ledge on your left. Now, bring down the loose slab, and climb up. Hit the switch, and go back to your cell. Climb down. The guard is now below you. Keep running until you get to the level switch. Hit switch, enter door, and end the level.
Bring it down, and climb up. You'll find a potion, and two gates. The gate on the right is where you came in from. Below those lies another loose slab which leads to a Healing Potion, some spikes, and the pit of the previous area. On that platform there is a loose slab above you. You can drop that slab and climb up. Once you're up there, you can either go to the left or right. To the left is a potion situated on a high ledge, and to the right is a guard, which will lead you back to the gate of your cell.
Go down and you'll see some spikes to the left. The right leads you to the bottom of two pits. Well, you're going to put it to use now. Once you drink the correct letter, the door in the middle will open. After that, you will be shown a scene where the Princess awaits Prince, staring blankly at the hourglass before her. If you notice, the hourglass roughly shows how much time you have left.
You start by coming out of the level door. Head to the left and terminate the guard. Don't bother going down; It's a dead end. Go left and you'll see some ground-level spikes and a platform. Climb to the top part of the platform and run and jump to the left.
From there, climb up 2 stories and go left to meet another guard. Kill him, activate the switch to open the gate, and continue. You should be on the top floor, with a potion below and a trap in front of you. You can either go down via the loose slab, or open the gate, evade the trap and head left. Either way, you'll reach an orange guard, with some spikes located on the bottom- right of the screen. Well, you can either push him onto the spikes for a good laugh, or you can just kill him and get on with the game.
Move on to the left, where you'll find a Healing Potion, a trap switch, and the first evil potion of the game. The setup is obvious; You won't be able to turn back once you touch the trap.
I wonder who'll fall for that. Besides, who needs to turn back? Now, here comes a challenge. You are standing on higher ground, separated by a pit, and on lower ground, stands a blue guard. The key is to measure your jump accurately so that you will be able to attack him before you get attacked yourself, and to give some time for your crouching animation after a jump. I've measured it for you: Jump exactly one step from the end of the ledge.
Not run and jump, just plain jump. Your distance will give you enough time to react to his attacks. As always, pushing a guard into the pits of doom is always cool. Once you're done, head left again. You will find a suspicious-looking platform. That's right.
There's something good up there. A Life Extension Potion, to be exact. Climb up the whole way, and you'll get another platform. The LEP is above you. The whole place is covered with ground-level spikes, so be careful. Got another life bullet? Now go down again, and head left. You will encounter more ground-level spikes. Once you're past those, jump over the pit separating you from the next platform.
Here, you have two choices: Climb up 2 stories and fight a guard, or go left and drop a loose slab. I'd recommend the loose slab path, but if you want a bit more action, go fight the guard. If you follow the loose slab way, climb up one storey and go to the left. At the end of the corner is a loose slab.
Hop underneath it to bring it down, but don't forget to get out of the way of you'll get injured. Climb up the ledge and you'll see a level switch on the left corner. Climb up the remaining ledge so you can run and jump over to the level switch.
Activate it, and carefully walk over to the end of the ledge, then jump. The level door will be on the right. Enter it and that's the end of Level Two. That should shorten your time considerably. You can drop down to get to a passageway below with a pit on the left. This leads to a dead end anyway and there are spikes below; there's no way of getting past them - and even if you did you'll get stuck anyway. Climb up to the second floor and jump to drop the loose slab just above it.
Climb up to find another Healing Potion on the right and a path on the left which leads to a dead end. Directly above you, on the edge of the "cliff" is a loose slab.
Drop it down to get two Healing Potions, on your right and left side respectively. Remember, you can only save one game, so back up your file if you have a previous save. As usual, Prince comes out of the previous level door. There are two ways; Left and right. The way to the left will lead you to the cutter, where it makes its first appearance. Here there are two ways, up or left.
Going up leads to a spiky platform and a gate, whereas going left leads you to the level door with the level switch right above it. You'll probably encounter a loose slab, but don't worry about it. A dead end and waste of time, unless you feel like exploring.
So at the beginning of the level, take the right path. In the next screen, you will find two platforms. Climb the left platform, then jump to the platform on the right, as the platform on the left leads to nowhere.
Once on the right platform, climb up again to reach a ledge that looks like a dead end. It may look like suicide, but jump to your right. You will come to 3 platforms, one long and two short. You should be able to see a gate switch at the extreme right. That's right Remember the gate on the way to the left? Where there was a gate and a spiky platform? That switch activates the gate on the left, and Prince has to race against time to get to the gate before it closes.
Note that if you fall you're going to start again from scratch. Here's how: To get to the switch, don't run and jump. Carefully step to the edge of the first platform and jump. Same for the second one. Once on the third platform, hit the switch. Before you head to the gate, collect the LEP lying around first. Step to the end of the platform, and jump.
You should reach a secret platform, hidden from view. Drop the loose slab on the right, and climb up. Go right, and you will see 3 cutters in a row, and above them will be the LEP. This is new. After drinking the LEP, carefully jump back to the first platform. The first platform consists of exactly 3 slabs, just enough to do a running jump across it.
Once you're across, keep running! Don't stop, or else the gate will close and you'll fall into the spikes. While running, you will encounter a large pit.
Jump across it while still running, and if you're fast, you'll reach the gate before it closes. Prince can't jump that far, so you'll have to hold the SHIFT button after the jump to hold on to the ledge. Climb up and you'll reach the second part of Level Three.
This may take some practice, so don't give up! Within the gate, there will be a Healing Potion. Go to your left, and there should be a skeleton in the middle of the platform.
Ignore it - For now. Hit the switch and go inside the gate, where you'll meet a cutter and a path trailing down. Get past the cutter, follow the trail down, and hit the level switch. The level door below you should then open. Head back to the skeleton. But wait! The moment you touch the platform, the skeleton comes alive. Shiver me timbers! It's them voodoo magic! The fight with the skeleton isn't that tough, apart from the fact that he can't die.
With every strike you hit with, he steps back a bit. What you can do, though is push him down via the right end of the platform. Unfortunately, he isn't dead. Looks like it's time for Round 2. Scale down the right side of the platform, and you should be able to see the skeleton waiting for you down there. As you touch the ground, prepare to block an attack, as old bag-of-bones here has the advantage of striking first.
Keep attacking him until he steps on the loose slab remember the loose slab? The level should now be there for the taking, and thus ends Level Three. During the fight with the skeleton, switch sides with him.
Back up to the ledge on the right, and fall down. Hold Shift to hang on to the ledge as you fall, and climb down. See ya, Billy Bones! You can climb down to get a Healing Potion; but if you fall you'll join the skeleton below in a terrible death.
Marble and velvet, eh? The Sultan sure has taste. You start out with two gates; One left and one right. The gate on the right cannot be opened, not for now at least. Step on the switch to open the gate on the left.
Go to the next area. You will then come to another junction; Straight or down. Let's go straight first. Open the gate on the left. Once in, you will see a suspicious-looking path. It looks easy Too easy. The last two steps are loose slabs, and there is a trap switch in the middle. Open the gate, wait for the gate to fully open, then run and jump over the trap.
You should be able to make it easily. In the next area, there is a gate, but no switch, and two loose slabs. The switch is directly beneath the slab on the extreme left. Drop it, and watch the gate open.
Climb up the ledge, and you should find a Life Extension Potion, guarded by a cutter. After taking the potion, go back to the junction straight or down. Go down this time. There is a guard to your left, but plays no part in the level. You can kill him if you want, it doesn't matter. To the right is a potion and some broken slabs. Go on ahead and you will see a guard and his cutter. Here's your first chance to see a guard getting sliced in half by a cutter Anyway, once you're past them, go straight and climb up the ledge.
On top of the ledge, you can fight the guard on the left. Remember the gate that can't be opened? That's it. If you have nothing better to do, and lots of time to waste, go ahead. Kill the guard and open the gate. You're back where you started.
Alternatively, you can jump across to the right. Some ground-level spikes await you, but don't pose much of a threat. Go straight and you'll see a guard, the level door, and a trap switch. Slay the guard. The trap serves no purpose, as it only shuts the gate behind you. You won't need to turn back, besides. Head forward into the next screen.
You'll find a potion beneath you. There is a loose slab there, if you're dangerously low on life and need something immediately. Go forward into the next screen, and you can see the level switch. Climb up the ledge, and go through the cutter. Activate the level switch and you're done! Not really. As you try to make your way up, something blocks your way. A mirror? Anyway, to get past this, run and jump through it. A shadow of you will jump in the opposite direction that you jumped in from.
Your life will automatically be reduced to one bullet, but you won't die. You jump into the mirror with one bullet of life remaining, nothing happens.
Forget about the shadow for now, just complete the level. On to Level Five Just run away from all the fights and you should be able to make it in time. As for the yellow guard near the level door, open the level door, go near it, put down your sword and run in. The guard should be standing there like an idiot as you make your escape. Left, kill the Guard, left, left and kill another Guard.
Left, left, kill the Guard. Left, up and pick up the Mega Potion. Go down, left, left, up, right, kill the Guard and back around to the left.
Go to the left, press the pressure plate and back to the right to the exit. Level 3: Right, up and jump off the screen to the right. Right, break the tile above and go up. Right for a Mega Potion , then back left and down. Left, left, left, left and take a running jump to grab the ledge and pull up before the gate closes. Go left as far as you can and then down. Press the pressure plate to open the exit.
Go up, right, down and left to the exit. Level 4: Left, down, left and kill the Guard. Left, up, break the tiles and go left for a Mega Potion. Right, down, right, right, right and kill the Guard. Right, up, right, right and kill the Guard. Right, right, right and left to open the door. Head back to the door, jumping through the glass along the way and leave. Level 5: Right, kill the Guard, up and right.
Your mirror image will drink the Mega Potion before you reach it. Left, left, jump across the gap and drop down. Go left all the way to the exit. Level 6: Go left until you can jump across to grab the ledge with your mirror image. Level 7: As you fall press Shift to grab the ledge. Pull up and go to the right. Take out the Guard and go right and right. Break the tile above and climb up.
Go right, take out the Guard, right and drop down. Head right, right, and drop down to the lower ledge. Go left and jump over the pressure plate that drops the gates. Take out the Guard and go left, left, left and drink the Floating Potion. Drop down to the door. Just avoid touching anything along the way and you'll be fine. Yup, it's another puzzle. In short, you'll have to rotate the four platforms so that you can reach the fertile ground in the far corner.
Each platform has a lever on it--some of them rotate each platform 90 degrees, while others spin the entire assembly. The trick is to move the platform with the longest beam to the far corner, closest to the Fertile Ground. Once in place, make sure the beam is facing toward any other platform so it can be leapt.
Once on it, spin it again so the arm is extended toward the Fertile Grounds, allowing you to jump to it. Now get ready for another battle--try to knock him off the ledge for a quick victory. This level is just a series of simple Power Plates--be ready to jump on occasion whenever they toss you onto a slope.
Before long, you'll wind up at the Fertile Ground where another battle awaits. This time, the enemy may appear to be covered in corruption on occasion, which indicates he's only vulnerable to magic attacks. So keep a close eye on his appearance to ensure you don't fall victim to his defenses.
Hop onto the Power Plate and prepare for a few basic wall-running sequences. After avoiding the obstacles, you'll be tossed into battle with a regular enemy. After the battle, jump to another Power Plate for another wall-running sequence, which will see you winding up inside the tower.
Here you'll have to activate the lift by climbing the four columns one at a time, each leading to a ring--trigger all four to get the lift started. The platforming is pretty basic, so we'll leave this part to you. Oh, and don't worry about keeping track of which walls you've ran up, as the Power Plates will become inactivate once you've triggered their respective ring. Once the lift is activated, hop aboard it can be found opposite of where you entered and push the crank to ride it to the top.
After riding the lift, use the column to jump to the other side, then proceed outdoors to find a series of Power Plates that will lead you to the fertile ground, where another enemy encounter awaits you.
Leap over to the green Power Plate to begin a sequence of plate hopping--just be ready to grab several rings along the way. After coming to a rest on a platform, wall-run to a ring, which leads to another Power Plate sequence. Now this one can be a bit tricky, due to a few obstacles you'll have to avoid. Remember, look as far ahead as you can, toward the horizon, and also keep in mind that you shouldn't have to move too much in order to dodge the obstacles.
Oh, and return to the center after every dodge so you're ready for the next one. At the end awaits another battle. After the battle, hop onto another power plate which will eventually launch you to an enemy above. Take him down then wall-run to another pate sequence and get ready to grab a ring. You'll wind up in another battle against a weak foe.
Subsequently, use the nearby Power Plate to launch into the level's final battle. You'll face off against your foe in a small arena surrounded by corruption. Use this to your advantage by knocking him into it to cause him to reappear behind you, giving you enough room to launch into a magical tirade against him. Once he's down, escape the area by wall-running to the nearby power plate, starting another sequence--just be on the lookout for a ring or two that must be grabbed along the way.
Unfortunately, Elika will be held captive by The Corruption, leaving it to you to free her--but don't worry, even though she's restrained, she can still rescue you if you fall or lose health. Okay, so now you have to find some way to reach the Concubine. Leap to the pillar behind Elika, then to the ring on the opposite wall.
Follow a few more platforms until a wall blocking the path--carefully leap to the beam on the left, just beyond the wall, to reach the Concubine. Get close and slash her with your sword if she disappears before you can slash her, step away and she'll return --what?! It's a decoy! Okay, let's try attacking her again. Return to the fertile grounds, but this time leap to another column in front of Elika. Try to slash her again to reveal it as yet another decoy. Return to the fertile grounds once more and reclimb the pole behind Elika again and follow the path to give the Concubine one final slash--she will now enage you in battle down in the fertile grounds.
Show her what you've got! Hop aboard the Power Plate to the right and fly to your next destination. Upon landing, hop over the corruption and slash the Concubine when she appears. After a couple of misses, look for her down a hall in the back of the room, where you'll soon be trapped within. Soon, a gate will open, leading to a ramp you can slide down. If you fall into the shallow pit at the end, look for a vertical fissure you can grab hold of, then leap to the the next hall.
It'll lead into another room containing the Concubine again--slash her again, then climb the ring by the door to a ledge and wall-run to a ring, which will cause a cage to drop. Once at the third column, wait for the Corruptions pools on the wall to move aside, then jump toward the ring, then onto a second--this one triggers a column to move. Just wall-run then jump to reach it, then climb it to the fertile ground. Oh look, another battle, what a surprise.
Not much to say aside to keep a careful eye on her appearance so you know which attacks not to use. Wall-run to the yellow Power Plate, which will toss you onto a wall--leap to the opposite wall to find another plate, then one more after. You'll eventually wind up in a large room containing numerous empty floodgates. The goal is to have the water from the two source pools one on either side of the room flow into the empty chambers on either side of the central Power Plate.
To do this, simply spin the cranks so that the floodgates rotate, causing the water to flow from one to the next. Now each crank only moves the adjacent floodgates, so it may take a try or to to nail it. Remember, do this for most side of the room. Once finished, catch a ride on the now accessible Power Plate to the fertile grounds, where another battle awaits.
Wall-run to the Power Plate and be ready to grab the rings along the way. Upon landing, board the lift and turn the crank to ride it up to the Concubine. Slash her with her sword to cause her to teleport to a nearby platform.
You can reach her new location by wall-running along the wall to the ring, then to a column, which you should climb and crawl along the ceiling to another column. From there, leap toward the wall and run along it before leaping to the platform where the Concubine awaits.
Now look for her once more just below. After a third slash, you'll have to chase her up the tower. Follow the same path you did moments before wall-run to the ring which eventually leads to a column.
When you reach the fissure, climb it to the top then follow it right before wall-running and jumping to a nearby platform. Board a second lift and ride it to the tower's top.
Wall-run along the right wall and hop from the fissure to the platform be mindful of the roaming Corruption! Now hop over to the central shaft and wall-run up to the Power Plate when it rotates into view. Hop from plate to plate, then to the columns. Now step out onto the balcony and wait for the central structure to rotate revealing the Power Plate before leaping to it.
Eventually, you'll reach another lift that'll take you to the fertile ground, where another battle awaits. You're only a few short Power Panel flights away from this area's final battle. The only slightly tricky part of note is avoiding a pillar during the 2nd flight segment--keep to the far right to evade it. You'll soon encounter the Columbine again--or her illusions at least--slash them all to make the true one appear. After the battle, head outside and wall-run to the Power Plate, which begins a sequence that'll take you up another floor of the tower, where the second part of the battle awaits.
Afterward, head outside for another Plate, which will soon lead you to the third floor. You'll face an interesting puzzle on Floor 3: Which Elika is the real one? To find out, jump from the tower to have the real one reveal herself and save you.
And now it's time to face the Concubine one last time. After winning, you'll have to escape the area--just use the Power Plate outside and you're good to go.
What, you can see the fertile ground already? Ha, fat chance. Get ready to jump as you slide down the ramp toward it, as the walkway will collapse just before the Fertile Ground, veering you off-course. Climb the vines on the wall then cross use the hanging columns to eventually reach it, where a unique battle awaits. So this baddie cannot be harmed with convention attacks, such as sword slashes or Elika's magic.
As such, you'll have to exploit the environment to take him down. Lure him to a ledge, then use Elika's magic once his back is to it to cause him to lose his footing. Now get ready to hammer on whichever button is displayed on-screen to push him off.
Begin your trek by climbing the central column and climb along the ceiling to a ring, then jump to a Power Plate and climb up the wall it takes you to. When on the walkway, continue up a wall on the opposite side by the broken guardrail and perform a jump at the top to reach a second walkway. Head outside and climb a fissure to a ridge above, then wall-run along the right to a wooden platform, where you'll find a ring that can be grabbed, causing panel to lower.
Climb the nearby fissure to the lowered panel, then wall-run to the left to a broken section on the left and wall-run again to a platform containing a crank.
Spin the crank once to cause the wheel embedded in the wall to turn, creating a ride you can wall-run to. Climb up it, then scale the wall to a fissure and head right then wall-run to another platform, containing another ring.
Grab the ring to cause a couple more panels to lower, then scale across them by starting at the nearby fissure. You'll find another crank on the other side, then press turned, will spin a pairof wheels. Now wall-run to the other side and grab the ring there to lower another pair of panels, then return to the first platform. Now grab hold of the first panel, wall-run to the turned wheel, and climb it to the panel above, then to the second wheel, which leads you to a fissure. Okay, it's the rock-guy again.
Lure him to the edge, then roll under his legs to get on his other side, then attack him off the ledge magic attacks are quite effective. Hop aboard the Power Plate to run up the wall, then hop over the corruption for another Plate to begin a really long sequence that will eventually take you to a balcony.
From there, wall-run along the wall to a ring, which will take you to another wall-running plate, which leads to the fertile ground. Rock guy's back and he's not very happy. Even worse, the arena is completley walled off, or at least it seems to be. But thankfully, aftera moment or two, a door will open to the outside, which is where you'll have to knock the rock guy off.
The easiest way to do this is to move over to the door, which will lure the rock guy near, then roll around him to the opposite side and use Elika's magic attacks to knock him off.
Climb up the wall to the power plate, then immediately veer right as you run up the wall to dodge the Corruption. You'll soon wind up in a battle against the Rock Biter again, but this time there are no ledges of which to throw him off. Instead, you're going to have to bash him into the three wooden support columns, found in the corners. Stand by one to lure him near, then roll around him so his back is to the column, then use Elika's magic attacks to knock him into it. Repeat twice more to do him in.
After the battle, climb up the rings in the corner, then jump to a walkway above. Once outside, wall-run to the ring, then to some ivy beyond, which you can climb to a ring, then to a walkway. Wall-run along the wall where the bridge was, then jump from the path to a ring, then up a shaft to another balcony above. Continue along using the rings and ivy to reach the fertile ground further up. Unfortunalty, once there, the rock dude will knock it to the ground.
Thankfully, the rubble provides a convenient means of reaching it, and it's nothing you can't handle. Grip-Fall down to the Power Plate in the lower wall, by the large door. Continue to jump along a few platforms until you reach a fissure--follow it left, then grip-fall to another below once the Corruption has moved aside. Wall-run to a power plate on the left and take it from here--the path is pretty straight-forward, just make sure that any time you come to a rest, don't start moving again until the Corruption has become inactive.
Upon reaching the Fertile Ground, you'll face the Rock Guy once more. This time, you have to knock him into the cage. Stand by it to lure him near, then roll around him so his back is to the cage and knock him inside either with regular or magic attacks.
Jump over to the Power Plate to begin a long sequence of them--when you reach the 3rd running one, hold the stick to the right to ensure you avoid the obstacle. When you reach the wooden platform, get ready for a few more difficult running-plate sequences. Veer left during the first one and sixth ones. Before long, you'll have your final encounter with the rock dude.
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